AnonSec Shell
Server IP : 162.214.74.102  /  Your IP : 216.73.216.139
Web Server : Apache
System : Linux dedi-4363141.lrsys.com.br 3.10.0-1160.119.1.el7.tuxcare.els25.x86_64 #1 SMP Wed Oct 1 17:37:27 UTC 2025 x86_64
User : lrsys ( 1015)
PHP Version : 5.6.40
Disable Function : exec,passthru,shell_exec,system
MySQL : ON  |  cURL : ON  |  WGET : ON  |  Perl : ON  |  Python : ON  |  Sudo : ON  |  Pkexec : ON
Directory :  /home/lrsys/www/lrsys_apps/marisol/AR/three.js/examples/

Upload File :
current_dir [ Writeable ] document_root [ Writeable ]

 

Command :


[ HOME ]     

Current File : /home/lrsys/www/lrsys_apps/marisol/AR/three.js/examples/webvr-for-ar.html
<!DOCTYPE html>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<!-- three.js library -->
<script src='vendor/three.js/build/three.js'></script>
<script src='vendor/three.js/examples/js/controls/VRControls.js'></script>
<script src='vendor/three.js/examples/js/effects/VREffect.js'></script>
<script src='vendor/webvr-polyfill.js'></script>
<script src="vendor/three.js/examples/js/libs/stats.min.js"></script>
<!-- jsartookit -->
<script src="../vendor/jsartoolkit5/build/artoolkit.min.js"></script>
<script src="../vendor/jsartoolkit5/js/artoolkit.api.js"></script>
<!-- include threex.artoolkit -->
<script src="../src/threex/threex-artoolkitsource.js"></script>
<script src="../src/threex/threex-artoolkitcontext.js"></script>
<script src="../src/threex/threex-artoolkitprofile.js"></script>
<script src="../src/threex/threex-arbasecontrols.js"></script>
<script src="../src/threex/threex-armarkercontrols.js"></script>
<script src="../src/threex/threex-arvideoinwebgl.js"></script>
<script>THREEx.ArToolkitContext.baseURL = '../'</script>

<body style='margin : 0px; overflow: hidden; font-family: Monospace;'><div style='position: absolute; top: 10px; width:100%; text-align: center;z-index:1';>
	<a href="https://github.com/jeromeetienne/AR.js/" target="_blank">AR.js</a> - WebVR for AR 
	- <a href="https://medium.com/arjs/webvr-for-augmented-reality-f1e69a505902" target="_blank">Blog Post</a>
	- by <a href='https://twitter.com/jerome_etienne' target='_blank'>@jerome_etienne</a> 
	<br/>
	Useful for phone-in-hmd usecase - work in progress
	- Press p to toggle webvr present
</div><script>
	//////////////////////////////////////////////////////////////////////////////////
	//		Init
	//////////////////////////////////////////////////////////////////////////////////

	// init renderer
	var renderer	= new THREE.WebGLRenderer({
		// antialias	: true,
		alpha: true
	});
	renderer.setClearColor(new THREE.Color('lightgrey'), 0)
	// renderer.setPixelRatio( 2 );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.domElement.style.position = 'absolute'
	renderer.domElement.style.top = '0px'
	renderer.domElement.style.left = '0px'
	document.body.appendChild( renderer.domElement );

	// array of functions for the rendering loop
	var onRenderFcts= [];

	// init scene and camera
	var scene	= new THREE.Scene();

	var ambient = new THREE.AmbientLight( 0x666666 );
	scene.add( ambient );

	var directionalLight = new THREE.DirectionalLight( 0x887766 );
	directionalLight.position.set( -1, 1, 1 ).normalize();
	scene.add( directionalLight );
	
	//////////////////////////////////////////////////////////////////////////////////
	//		Initialize a basic camera
	//////////////////////////////////////////////////////////////////////////////////

	// Create a camera
	// var camera = new THREE.Camera();
	// scene.add(camera);

	// Create a three.js camera.
	var camera = new THREE.PerspectiveCamera(42, window.innerWidth / window.innerHeight, 0.1, 100);	
	scene.add(camera);

	//////////////////////////////////////////////////////////////////////////////
	//		Code Separator
	//////////////////////////////////////////////////////////////////////////////

	// Apply VR stereo rendering to renderer.
	var vrEffect = null
	if( true ){
		vrEffect = new THREE.VREffect(renderer);
		vrEffect.setSize(window.innerWidth, window.innerHeight);
	}

	// Get the VRDisplay and save it for later.
	var vrDisplay = null;
	navigator.getVRDisplays().then(function(displays){
		if (displays.length > 0) {
			vrDisplay = displays[0];
		}
	});
	window.addEventListener('vrdisplaypresentchange', function onVRDisplayPresentChange() {
		onResize();
	});
	
	function togglePresent(){
		if( vrDisplay.capabilities.canPresent === false ){
			alert('You vr display can not present!')
			return
		}
		if( vrDisplay.isPresenting ){
			vrDisplay.exitPresent()
		}else{
			vrDisplay.requestPresent([{source: renderer.domElement}]);
		}
	}
	document.body.addEventListener('keypress', function(event){
		if( event.key === 'p' )	togglePresent()
	})
	document.body.addEventListener('click', function(event){
		togglePresent()
	})

	// Resize the WebGL canvas when we resize and also when we change modes.
	window.addEventListener('resize', onResize);

	function onResize() {
		// handle arToolkitSource resize
		arToolkitSource.onResize(renderer.domElement)		
		
		// get width/height from arToolkitSource.domElement
		var elementWidth = parseFloat( arToolkitSource.domElement.style.width.replace(/px$/,''), 10 )
		var elementHeight = parseFloat( arToolkitSource.domElement.style.height.replace(/px$/,''), 10 )
		
		if( vrEffect !== null ){
			vrEffect.setSize(elementWidth, elementHeight);
		}
		
		if( camera instanceof THREE.PerspectiveCamera === true ){
			camera.aspect = elementWidth / elementHeight;
			camera.updateProjectionMatrix();			
		}
	}
	////////////////////////////////////////////////////////////////////////////////
	//          handle arToolkitSource
	////////////////////////////////////////////////////////////////////////////////

	var arToolkitSource = new THREEx.ArToolkitSource({
		// to read from the webcam 
		sourceType : 'webcam',
		
		// // to read from an image
		// sourceType : 'image',
		// sourceUrl : THREEx.ArToolkitContext.baseURL + '../data/images/img.jpg',		

		// // to read from a video
		// sourceType : 'video',
		// sourceUrl : THREEx.ArToolkitContext.baseURL + '../data/videos/headtracking.mp4',		
	})

	arToolkitSource.init(function onReady(){
		onResize()
	})
	
	////////////////////////////////////////////////////////////////////////////////
	//          initialize arToolkitContext
	////////////////////////////////////////////////////////////////////////////////	

	// create atToolkitContext
	var arToolkitContext = new THREEx.ArToolkitContext({
		cameraParametersUrl: THREEx.ArToolkitContext.baseURL + '../data/data/camera_para.dat',
		detectionMode: 'mono',
		maxDetectionRate: 30,
		canvasWidth: 80*3,
		canvasHeight: 60*3,
	})
	// initialize it
	arToolkitContext.init(function onCompleted(){
		if( camera instanceof THREE.PerspectiveCamera === false ){
			// copy projection matrix to camera
			camera.projectionMatrix.copy( arToolkitContext.getProjectionMatrix() );			
		}
	})

	// update artoolkit on every frame
	onRenderFcts.push(function(){
		if( arToolkitSource.ready === false )	return

		arToolkitContext.update( arToolkitSource.domElement )
	})
	
	
	////////////////////////////////////////////////////////////////////////////////
	//          Create a ArMarkerControls
	////////////////////////////////////////////////////////////////////////////////
	
	var markerRoot = new THREE.Group
	scene.add(markerRoot)
	var artoolkitMarker = new THREEx.ArMarkerControls(arToolkitContext, markerRoot, {
		type : 'pattern',
		patternUrl : THREEx.ArToolkitContext.baseURL + '../data/data/patt.hiro',
		// patternUrl : THREEx.ArToolkitContext.baseURL + '../data/data/patt.kanji',
	})

	//////////////////////////////////////////////////////////////////////////////////
	//		build videoTexture
	//////////////////////////////////////////////////////////////////////////////////
	
	// get videoTexture
	if( arToolkitSource.domElement.nodeName === 'VIDEO' ){
		var videoTexture = new THREE.VideoTexture(arToolkitSource.domElement)
		// arToolkitSource.domElement.pause()
	}else if( arToolkitSource.domElement.nodeName === 'IMG' ){
		var videoTexture = new THREE.Texture(arToolkitSource.domElement)
		videoTexture.needsUpdate = true		
	}else console.assert(false)
	// TODO to remove if webgl2 - better visual ?
	videoTexture.minFilter =  THREE.NearestFilter


	//////////////////////////////////////////////////////////////////////////////
	//	plane always in front of the camera, exactly as big as the viewport
	//////////////////////////////////////////////////////////////////////////////
	var videoInWebgl = new THREEx.ArVideoInWebgl(videoTexture)
	scene.add(videoInWebgl.object3d);	
	arToolkitSource.domElement.style.visibility = 'hidden'

	// TODO extract the fov from the projectionMatrix
	// camera.fov = 43.1
	// camera.fov = 42
	onRenderFcts.push(function(){
		videoInWebgl.update(camera)
	})

	//////////////////////////////////////////////////////////////////////////////
	//		Code Separator
	//////////////////////////////////////////////////////////////////////////////
	// var video = arToolkitSource.domElement;
	// 
	// window.addEventListener('resize', function(){
	// 	updateSeeThruAspectUv(seethruPlane)	
	// })
	// video.addEventListener('canplaythrough', function(){
	// 	updateSeeThruAspectUv(seethruPlane)
	// })
	// function updateSeeThruAspectUv(plane){
	// 
	// 	// if video isnt yet ready to play
	// 	if( video.videoWidth === 0 || video.videoHeight === 0 )	return
	// 
	// 	var faceVertexUvs = plane.geometry.faceVertexUvs[0]
	// 	var screenAspect = window.innerWidth / window.innerHeight
	// 	var videoAspect = video.videoWidth / video.videoHeight
	// 	
	// 	plane.geometry.uvsNeedUpdate = true
	// 	if( screenAspect >= videoAspect ){
	// 		var actualHeight = videoAspect / screenAspect;
	// 		// faceVertexUvs y 0
	// 		faceVertexUvs[0][1].y = 0.5 - actualHeight/2
	// 		faceVertexUvs[1][0].y = 0.5 - actualHeight/2
	// 		faceVertexUvs[1][1].y = 0.5 - actualHeight/2
	// 		// faceVertexUvs y 1
	// 		faceVertexUvs[0][0].y = 0.5 + actualHeight/2
	// 		faceVertexUvs[0][2].y = 0.5 + actualHeight/2
	// 		faceVertexUvs[1][2].y = 0.5 + actualHeight/2
	// 	}else{
	// 		var actualWidth = screenAspect / videoAspect;
	// 		// faceVertexUvs x 0
	// 		faceVertexUvs[0][0].x = 0.5 - actualWidth/2
	// 		faceVertexUvs[0][1].x = 0.5 - actualWidth/2
	// 		faceVertexUvs[1][0].x = 0.5 - actualWidth/2
	// 		
	// 		// faceVertexUvs x 1
	// 		faceVertexUvs[0][2].x = 0.5 + actualWidth/2
	// 		faceVertexUvs[1][1].x = 0.5 + actualWidth/2
	// 		faceVertexUvs[1][2].x = 0.5 + actualWidth/2
	// 	}
	// }


	//////////////////////////////////////////////////////////////////////////////////
	//		add an object in the scene
	//////////////////////////////////////////////////////////////////////////////////

	// add a torus knot	
	var geometry	= new THREE.CubeGeometry(1,1,1);
	var material	= new THREE.MeshNormalMaterial({
		transparent : true,
		opacity: 0.5,
		side: THREE.DoubleSide
	}); 
	var mesh	= new THREE.Mesh( geometry, material );
	mesh.position.y	= geometry.parameters.height/2
	markerRoot.add( mesh );
	
	var geometry	= new THREE.TorusKnotGeometry(0.3,0.1,64,16);
	var material	= new THREE.MeshNormalMaterial(); 
	var mesh	= new THREE.Mesh( geometry, material );
	mesh.position.y	= 0.5
	markerRoot.add( mesh );
	
	onRenderFcts.push(function(){
		mesh.rotation.x += 0.1
	})

	//////////////////////////////////////////////////////////////////////////////////
	//		render the whole thing on the page
	//////////////////////////////////////////////////////////////////////////////////
	var stats = new Stats();
	document.body.appendChild( stats.dom );
	// render the scene
	onRenderFcts.push(function(){
		// Render the scene.
		if( vrEffect !== null ){
			vrEffect.render(scene, camera);
		}else{
			renderer.render( scene, camera );
		}
		stats.update();
	})

	// run the rendering loop
	var lastTimeMsec= null
	requestAnimationFrame(function animate(nowMsec){
		// keep looping
		requestAnimationFrame( animate );
		// measure time
		lastTimeMsec	= lastTimeMsec || nowMsec-1000/60
		var deltaMsec	= Math.min(200, nowMsec - lastTimeMsec)
		lastTimeMsec	= nowMsec
		// call each update function
		onRenderFcts.forEach(function(onRenderFct){
			onRenderFct(deltaMsec/1000, nowMsec/1000)
		})
	})
</script></body>

Anon7 - 2022
AnonSec Team