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# AR.js repackaged to be easy to port
This is a repackaged AR.js specifically repackaged to be super easy to port.
There is a [babylon.js example](examples/babylon.js/)
([demo](https://jeromeetienne.github.io/AR.js/three.js/contribs/portableAR.js/examples/babylon.js/basic.html))
# How to use
First create the class
```js
// create a portableARjs instance
var portableARjs = new PortableARjs(webglCanvas, {
// debugUI : true,
// renderThreejs: true
})
```
Second update it on every frame
```js
// on every frame, be sure to update portableARjs
portableARjs.update()
// now portableARjs.cameraProjectionMatrix is the projection matrix for the camera
// - it is a matrix4x4 as an Array(16)
// now portableARjs.cameraTransformMatrix is the tranform matrix for the camera
// - it is a matrix4x4 as an Array(16)
```