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// @namespace
var ARjs = ARjs || {}
ARjs.TangoPointCloud = function(arSession){
var _this = this
var arContext = arSession.arContext
this.object3d = new THREE.Group
console.warn('Work only on cameraTransformMatrix - fix me - useless limitation')
arContext.addEventListener('initialized', function(event){
var vrPointCloud = arContext._tangoContext.vrPointCloud
var geometry = vrPointCloud.getBufferGeometry()
var material = new THREE.PointsMaterial({
size: 0.01,
// colorWrite: false, // good for occlusion
depthWrite: false,
})
var pointsObject = new THREE.Points(geometry, material)
// Points are changing all the time so calculating the frustum culling volume is not very convenient.
pointsObject.frustumCulled = false;
pointsObject.renderDepth = 0;
_this.object3d.add(pointsObject)
})
}