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- fix subMarkerControls visibility in babylon.js - put subMarkerControls visibility into an external file. with 2 handling for three.js and babylon.js - still visible when marker out of screen - Tango isnt yet supported - babylon forum - http://www.html5gamedevs.com/topic/31654-babylonaugmented-reality-in-arjs/?tab=comments&_fromLogin=1 - can i do a babylon.js playground version ? # Remaining issue - DONE resize to handle - DONE camera projection matrix to set - FIXED babylon.js object very shacky - while three.js super stable - reason unkonwn - DONE put the gatefunctions in a babylon-ar.js - DONE port it to new api ar-session.js