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Current File : /home/lrsys/public_html/lrsys_apps/marisol/AR/ALT/ex/magic-cube.html
<!DOCTYPE html>
<head>
	<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
	<title>Hello, AR Cube!</title>
	<!-- include three.js library -->
	<script src='js/three.js'></script>
	<!-- include jsartookit -->
	<script src="jsartoolkit5/artoolkit.min.js"></script>
	<script src="jsartoolkit5/artoolkit.api.js"></script>
	<!-- include threex.artoolkit -->
	<script src="threex/threex-artoolkitsource.js"></script>
	<script src="threex/threex-artoolkitcontext.js"></script>
	<script src="threex/threex-arbasecontrols.js"></script>
	<script src="threex/threex-armarkercontrols.js"></script>
</head>

<body style='margin : 0px; overflow: hidden; font-family: Monospace;'>

<!-- 
  Example created by Lee Stemkoski: https://github.com/stemkoski
  Based on the AR.js library and examples created by Jerome Etienne: https://github.com/jeromeetienne/AR.js/
-->

<script>

var scene, camera, renderer, clock, deltaTime, totalTime;

var arToolkitSource, arToolkitContext;

var patternArray, markerRootArray, markerGroupArray;
var sceneGroup;

initialize();
animate();

function initialize()
{
	scene = new THREE.Scene();

	let ambientLight = new THREE.AmbientLight( 0xcccccc, 0.5 );
	scene.add( ambientLight );
				
	camera = new THREE.Camera();
	scene.add(camera);

	renderer = new THREE.WebGLRenderer({
		antialias : true,
		alpha: true
	});
	renderer.setClearColor(new THREE.Color('lightgrey'), 0)
	renderer.setSize( 640, 480 );
	renderer.domElement.style.position = 'absolute'
	renderer.domElement.style.top = '0px'
	renderer.domElement.style.left = '0px'
	document.body.appendChild( renderer.domElement );

	clock = new THREE.Clock();
	deltaTime = 0;
	totalTime = 0;
	
	////////////////////////////////////////////////////////////
	// setup arToolkitSource
	////////////////////////////////////////////////////////////

	arToolkitSource = new THREEx.ArToolkitSource({
		sourceType : 'webcam',
	});

	function onResize()
	{
		arToolkitSource.onResize()	
		arToolkitSource.copySizeTo(renderer.domElement)	
		if ( arToolkitContext.arController !== null )
		{
			arToolkitSource.copySizeTo(arToolkitContext.arController.canvas)	
		}	
	}

	arToolkitSource.init(function onReady(){
		onResize()
	});
	
	// handle resize event
	window.addEventListener('resize', function(){
		onResize()
	});
	
	////////////////////////////////////////////////////////////
	// setup arToolkitContext
	////////////////////////////////////////////////////////////	

	// create atToolkitContext
	arToolkitContext = new THREEx.ArToolkitContext({
		cameraParametersUrl: 'data/camera_para.dat',
		detectionMode: 'mono'
	});
	
	// copy projection matrix to camera when initialization complete
	arToolkitContext.init( function onCompleted(){
		camera.projectionMatrix.copy( arToolkitContext.getProjectionMatrix() );
	});

	////////////////////////////////////////////////////////////
	// setup markerRoots
	////////////////////////////////////////////////////////////

	markerRootArray  = [];
	markerGroupArray = [];
	patternArray = ["letterA", "letterB", "letterC", "letterD", "letterF", "kanji"];
	
	let rotationArray = [ new THREE.Vector3(-Math.PI/2,0,0), new THREE.Vector3(0,-Math.PI/2,Math.PI/2), new THREE.Vector3(Math.PI/2, 0, Math.PI), 
		new THREE.Vector3(-Math.PI/2,Math.PI/2,0), new THREE.Vector3(Math.PI,0,0), new THREE.Vector3(0,0,0) ];
		
	for (let i = 0; i < 6; i++)
	{
		let markerRoot = new THREE.Group();
		markerRootArray.push( markerRoot );
		scene.add(markerRoot);
		let markerControls = new THREEx.ArMarkerControls(arToolkitContext, markerRoot, {
			type : 'pattern', patternUrl : "data/" + patternArray[i] + ".patt",
		});
	
		let markerGroup = new THREE.Group();
		markerGroupArray.push( markerGroup );
		markerGroup.position.y = -1.25/2;
		markerGroup.rotation.setFromVector3( rotationArray[i] );
		
		markerRoot.add( markerGroup );
	}
	
	////////////////////////////////////////////////////////////
	// setup scene
	////////////////////////////////////////////////////////////
	
	sceneGroup = new THREE.Group();
	// a 1x1x1 cube model with scale factor 1.25 fills up the physical cube
	sceneGroup.scale.set(1.25/2, 1.25/2, 1.25/2);
	
	let loader = new THREE.TextureLoader();
	
	/*
	// a simple cube
	let materialArray = [
		new THREE.MeshBasicMaterial( { map: loader.load("images/xpos.png") } ),
		new THREE.MeshBasicMaterial( { map: loader.load("images/xneg.png") } ),
		new THREE.MeshBasicMaterial( { map: loader.load("images/ypos.png") } ),
		new THREE.MeshBasicMaterial( { map: loader.load("images/yneg.png") } ),
		new THREE.MeshBasicMaterial( { map: loader.load("images/zpos.png") } ),
		new THREE.MeshBasicMaterial( { map: loader.load("images/zneg.png") } ),
	];
	let mesh = new THREE.Mesh( new THREE.CubeGeometry(1,1,1), materialArray );
	sceneGroup.add( mesh );
	*/
	
	let tileTexture = loader.load("images/tiles.jpg");
	
	// reversed cube
	sceneGroup.add( 
		new THREE.Mesh(
			new THREE.BoxGeometry(2,2,2),
			new THREE.MeshBasicMaterial({
				map: tileTexture,
				side: THREE.BackSide,
			})
		)
	);
	
	// cube vertices
	
	let sphereGeometry = new THREE.SphereGeometry(0.20, 6,6);
	
	let sphereCenters = [ 
		new THREE.Vector3(-1,-1,-1), new THREE.Vector3(-1,-1,1), new THREE.Vector3(-1,1,-1), new THREE.Vector3(-1,1,1),
		new THREE.Vector3( 1,-1,-1), new THREE.Vector3( 1,-1,1), new THREE.Vector3( 1,1,-1), new THREE.Vector3( 1,1,1),
	];
	
	let sphereColors = [ 0x444444, 0x0000ff, 0x00ff00, 0x00ffff, 0xff0000, 0xff00ff, 0xffff00, 0xffffff ];
	
	for (let i = 0; i < 8; i++)
	{
		let sphereMesh = new THREE.Mesh( 
			sphereGeometry, 
			new THREE.MeshLambertMaterial({
				map: tileTexture,
				color: sphereColors[i]
			})
		);
		sphereMesh.position.copy( sphereCenters[i] );
		sceneGroup.add(sphereMesh);
	}
	
	// cube edges
	
	let edgeGeometry = new THREE.CylinderGeometry( 0.05, 0.05, 2, 32 );
	
	let edgeCenters = [
		new THREE.Vector3(0, -1, -1), new THREE.Vector3(0, 1, -1), new THREE.Vector3(0, -1, 1), new THREE.Vector3(0, 1, 1),
		new THREE.Vector3(-1, 0, -1), new THREE.Vector3(1, 0, -1), new THREE.Vector3(-1, 0, 1), new THREE.Vector3(1, 0, 1),
		new THREE.Vector3(-1, -1, 0), new THREE.Vector3(1, -1, 0), new THREE.Vector3(-1, 1, 0), new THREE.Vector3(1, 1, 0)
	];
	
	let edgeRotations = [
		new THREE.Vector3(0,0,Math.PI/2), new THREE.Vector3(0,0,Math.PI/2), new THREE.Vector3(0,0,Math.PI/2), new THREE.Vector3(0,0,Math.PI/2),
		new THREE.Vector3(0,0,0), new THREE.Vector3(0,0,0), new THREE.Vector3(0,0,0), new THREE.Vector3(0,0,0),
		new THREE.Vector3(Math.PI/2,0,0), new THREE.Vector3(Math.PI/2,0,0), new THREE.Vector3(Math.PI/2,0,0), new THREE.Vector3(Math.PI/2,0,0)
	];
	
	let edgeColors = [
		0x880000, 0x880000, 0x880000, 0x880000,
		0x008800, 0x008800, 0x008800, 0x008800,
		0x000088, 0x000088, 0x000088, 0x000088
	];
	
	for (let i = 0; i < 12; i++)
	{
		let edge = new THREE.Mesh(
			edgeGeometry,
			new THREE.MeshLambertMaterial({ 
				map: tileTexture,
				color: edgeColors[i] 
			})
		);
		edge.position.copy( edgeCenters[i] );
		edge.rotation.setFromVector3( edgeRotations[i] );

		sceneGroup.add(edge);
	}
	
	sceneGroup.add(
		new THREE.Mesh(
			new THREE.TorusKnotGeometry(0.5, 0.1),
			new THREE.MeshNormalMaterial()
		)
	);
	
	let pointLight = new THREE.PointLight( 0xffffff, 1, 50 );
	pointLight.position.set(0.5,3,2);
	scene.add( pointLight );
}


function update()
{
	// update artoolkit on every frame
	if ( arToolkitSource.ready !== false )
		arToolkitContext.update( arToolkitSource.domElement );
	
	for (let i = 0; i < 6; i++)
	{
		if ( markerRootArray[i].visible )
		{
			markerGroupArray[i].add( sceneGroup );
			console.log("visible: " + patternArray[i]);
			break;
		}
	}
	
}


function render()
{
	renderer.render( scene, camera );
}


function animate()
{
	requestAnimationFrame(animate);
	deltaTime = clock.getDelta();
	totalTime += deltaTime;
	update();
	render();
}

</script>

</body>
</html>

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